Moonbot's Golem crowd-funding campaign falls short - KSLA News 12 Shreveport, Louisiana News Weather & Sports

Moonbot's Golem crowd-funding campaign falls short

"The Golem" is based on a Jewish folktale that has inspired pop culture phenomena such as Frankenstein and Terminator. (Source: Moonbot Studios) "The Golem" is based on a Jewish folktale that has inspired pop culture phenomena such as Frankenstein and Terminator. (Source: Moonbot Studios)

Moonbot Studios' Kickstarter campaign to crowd-fund its next big project has fallen short, but that doesn't appear to be stopping the Shreveport-based startup from moving forward with The Golem.

The Golem is a game based on a Jewish folktale that has inspired such pop culture phenomena as "Frankenstein" and "The Terminator." The game is set in early 16th century Europe, where players are able to control the Golem and help take back the city of Prague by defeating the evil ruler Cesare Borgia.

In the game, players will wield the Golem against Borgia's evil forces and bring peace back to Prague. Players will even help the Golem gain something his creators could not provide: a soul.

Using the crowd-funding site Kickstarter, Moonbot had 50 days to raise $750,000, hoping gamers and fan would become investors. With just hours to go before the 8:15 a.m. deadline on Tuesday, March 26, The Golem had picked up 2,432 backers with pledges totaling $96,593.

A Kickstarter campaign is an all-or-nothing deal. Funds pledged are not paid to the project creators unless their fundraising goal is met within the time frame specified.

In spite of the shortfall, Moonbot posted a video Monday on both the Moonbot and Kickstarter campaign sites, in which Brandon Oldenburg, William Joyce and other members of Moonbot's creative team announced "We Are Going To Make This Game!"

"Doors are opening for us and we're securing funding from a more traditional source," according to the video.

Moonbot Marketing Director Sara Hebert can't go into detail just yet about where that more traditional funding may come from, but she points out that the crowd-sourcing effort has helped get people interested and involved in the project that would not have necessarily been aware of it before.

That just one of the ways the creators say they still see the Kickstarter campaign as a success. That, and it gave them validation of their ideas and constructive feedback that has helped guide them toward "an even more compelling narrative-based game experience."

Wherever the financial backing ultimately comes from, the Moonbots vow keep the creative process open to input from the public.

Toward that end, Moonbot is preparing to launch a production blog, urging backers to sign up for their Golem VIP Email List so that they can be the first to know when it's up and running.  Such an interactive and open window into the process is unusual in the industry, but not for Moonbot. "People want to be part of the process, they don't want to feel like it's a passive experience, and that's really what Moonbot was founded on," Hebert says.

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